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Silent hunter 3 rar
Silent hunter 3 rar










  1. #Silent hunter 3 rar mod
  2. #Silent hunter 3 rar full

I nearly didn't go back to Silent Hunter III after that, although it would have been my loss rather than the game's fault, since SHIII is a much-needed shot of claustrophobic goodness in a flagging genre.

#Silent hunter 3 rar full

Except for the bit when it just bounced harmlessly off the target's bow - just another dud in a war full of the buggers. Added tanker T19A.IT TOOK the better part of a day for me to fire my first honest-to-God, non-training mode torpedo, and it came as welcome relief. Version: 3.1 (improved stability to prevent career & museum crashes, especially with GWX. NO NEUTRAL SHIPS EXCEPT AMERICAN VESSELS.) LIGHT VERSION (IMPROVED STABILITY FOR GWX INSTALLS & OLDER MACHINES. SKIN PACKS as of 6/09/10 (~ 3,000 skins, with hundreds of variations): Recompressed due to error messages following downloads.) Version 3.2 (improved ships removed to prevent crashes with supermods. SKIN PACKS (Not required but recommended) By 1942, expect most ships to be camoflaged and armed.ĥ) Varied damage resistance depending on vessel size and age.Ħ) Easy installation/uninstallation with the click of a mouse (JSGME required).ħ) Compatibility with existing Silent Hunter 3 supermods. Weapons range from light AA guns to Hurricane fighters. Particle effects for coal-burning steamers and modern motorships.Ĥ) Changes in armament and coloring as the war goes on. Hull flags, lettering, and shipping company names printed on the sides of vessels.Ĥ) Different amounts of smoke affect ship visibility.

#Silent hunter 3 rar mod

Installation is quick and easy, using Jonesoft's Generic Mod Enabler.ġ) Dozens of ship models inspired by photographs of typical ships constructed between 19Ģ) Tremendous paint scheme variations, based on hundreds of historical shipping companies and wartime camoflage patternsģ) Neutral ships, which may or may not be legitimate targets. This mod is intended for serious players - sink anything that moves and you may well end your patrol with a huge renown hit. As commander, it will be up to you to decide based on vessel location, paint scheme, deck cargo, and behavior whether or not a target is legitimate. Neutral ships will be common, and they may or may not be carrying cargo to the enemy. It could be a bulk freighter loaded down with minerals, a tiny steam launch, or a fast freighter-transport, carrying troops and war materiel for an Allied invasion. That speck on the horizon could be a brand-new, 10,000 ton tanker or a rusty old tramp making its rounds from coast to coast. Whereas before you encountered a monotonous selection of C-2's and coastal merchants in all nations' rosters, now almost anything is possible. Nations featured in this initial release are as follows: Skins from dozens if not hundreds of historical companies are represented. The mod uses about 60-70 base models and over 3,000 skins to create profuse variety amongst shipping in both convoys and random merchant encounters. It has its roots back in the early days of Silent Hunter 3, when I noticed that the existing merchant ships were sometimes crudely detailed, or were types that would rarely have been encountered during the Battle of the Atlantic. This mod's designed to replace Stock SH3's paltry merchant roster with a huge variety of surface craft, from motor launches to tramp steamers to fleet oilers. MERCHANT FLEET MOD - INITIAL RELEASE INFO Work on improving the tanker compartments is going quite smoothly. Again, it is an attempt to clean up defects from when I rushed this mod into production years ago.Īs such it will be released pretty soon. Yes, there WILL be a full fledged replacement MFM, to replace all my now obsolete ship models. It is intended to improve "craftsmanship".īasically, the gaol is to improve gameplay for stock SH3 and supermods like GWX/WAC and to "hold you over" until I create my new cargo ship mod for the Silent Hunter series. This mod will NOT feature new ship models, new cargo, new crew figures, new weapons, or any bells and whistles. Modern ships will tend to have 2-3cm armor to represent new steel plates.) Older ships will have about 1cm to represent rusted hull plates. In reality, cargo ship plates are 1" thick, give or take. Armor reduced from ~15cm to 1-3 cm to represent unarmored ship structure (again, this was a reason for difficulty in sinking. Slightly greater variety in armament types Possibly, heavier armament for some ships after 1942 Mass for certain ships corrected so they do not lag behind in convoy Hitpoints reduced so that most ships sink with between 1-3 torpedo hits Tankers will have engine rooms and fuel bunkers in the correct position ************************************************** **Īn announcement: after a long hiatus I have started work on the Merchant Fleet Mod v3.3.īefore you get too excited, this mod is intended as an interim is my attempt to correct the most glaring defects from the Merchant Fleet Mod 3.2:












Silent hunter 3 rar